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SANM560 Weeks 7 & 8

  • Writer: Imaz Ilyas
    Imaz Ilyas
  • Oct 29, 2025
  • 2 min read

During weeks 7 and 8, I ended up doing A LOT of texturing in the final push to get the scene ready for the shoot days. The main things I textured were the walls, rails, and central platform.


Wall Textures

The biggest element missing from our previous preload test were textures for the far wall of the tunnel, making it a top priority at the start of week 7. After Birdie remodeled the wall segments to cut down on the poly count, I textured them using the substance painter smart material versions of Production Design’s textures I created prior, and trying to adhere to Prod’s material callouts as best as I could with the updated models


Small Arches


Big Arch


While Birdie was creating these new models, I also added textures to the wall segment models that Connor made for the wall closer to camera, using the same smart materials. i also used a combination of Substance Designer and Substance Painter to create a smart material for the wall tile material. I also sent the smart materials over to Eri to texture the column models.


Wall Segment


Wall tile material


Rails & Central Platform

I quickly modelled a replica of Prod’s rails based on their diagrams, and textured it according to their material references.


Model


Textured Model


I also created some seamless textures for the middle platform between the tracks, as well as the concrete elevations for the sides of the platforms


Middle Platform Diffuse


Concrete Elevation Diffuse


Misc Additions & Modifications

  • Added a decal pack for cracks, dirt, moisture, etc.

  • Added a basic blueprint for having a rat run back and forth from point A to point B

  • Some minor material tweaks using Danci’s master material controls (namely desaturating the train and walls, and darkening the escalators)


Shoot Days

During the 2 shoot days, I was at the brain bar with primarily Danci, Luis, Robin, and Connor making tweaks as needed, getting the virtual set as close to the physical set as possible.


I also may or may not have been responsible for a few behind the scenes giant rat cameos…

(all hail Gogo the rat)

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