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SCAD SANM560 Fall2025
SANM560 Weeks 9 & 10
Unfortunately I wasn't able to work on all that much during weeks 9 and 10 due to other commitments. I was mainly working on compositing the animated door back over the shots. Door Comp I was able to do 2 tests of this comp using the same shot. The animation of the door is just a placeholder while I animate tbe proper movement. The main process was to match the camera angle in unreal engine, and then render out a static shot capturing much more of the scene than needed. Then
Imaz Ilyas
Nov 12, 20251 min read
SANM560 Weeks 7 & 8
During weeks 7 and 8, I ended up doing A LOT of texturing in the final push to get the scene ready for the shoot days. The main things I textured were the walls, rails, and central platform. Wall Textures The biggest element missing from our previous preload test were textures for the far wall of the tunnel, making it a top priority at the start of week 7. After Birdie remodeled the wall segments to cut down on the poly count, I textured them using the substance painter smart
Imaz Ilyas
Oct 29, 20252 min read
SANM560 Weeks 5 & 6
During weeks 5 & 6, I was mainly focused on finishing up the train textures, and texturing some of the other elements of the station, like the train cars and platforms. I was also responsible for prepping and sending the main level in our Unreal project to the LED wall for each pre load test. Train Textures In these 2 weeks I went through a few different iterations of the train, each with drastic changes based on feedback from others in class as well as Production Design. Add
Imaz Ilyas
Oct 25, 20251 min read
SANM560 Weeks 3 & 4
During weeks 3 and 4, I was mainly focused on blueprinting in unreal and starting the texture work on the train asset. I refamiliarized...
Imaz Ilyas
Oct 1, 20252 min read
SANM560 Weeks 1 & 2
(Links to images and videos for now because wix won't let me add them directly) During weeks 1 and 2 of the project, in addition to...
Imaz Ilyas
Sep 17, 20252 min read
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